New VR Features
OpenXR support
OpenXR finger tracking
Plugin switcher
Stabbing
Climbing
Teleport uses niagara now
Grab method "Physics Animated": Left/Right hand sockets parametrs added
Two handed weapon system
Fixed
Door class now uses different algorithm (UE5 works as expected now)
Levers class now uses different algorithm (UE5 works as expected now)
Grab method "Physics Animated"
SteamVR issue(Camera spawn at floor)
Grab method "Physics Animated": Hand flies away
Unreal Editor
Changes
Switcher beetwen android and desktop were replaced with SteamVR, Oculus and OpenXR.
Note: SteamVR is set by default for UE4 and OpenXR is set by default for UE5.
OpenXR
Added
Hand orientation is automatically switched
Finger traking for valve index and other controllers added
Stabbing
Added
Stabable weapon class added
Knife model
Mannequin model
Damage
Damage is divided on steps. The deep the knife goes, the more damage will be applied.
Note: Components with the specified tag can be stabbed.
Climbing
Climbable class added
Doors and levers
Added
Rotation axis added to the parametrs
Debug parameters
Teleport
Documentation
Demos
Updated Windows demo
Updated Android demo
Comments