New
Player Avatar Option
Player Avatar Animation Instance
Enhanced Input
New Finger Collision
SteamVR and Unreal Hand Skeleton support
Chaos Player Collision issues fixed
Weapons Events Added: "Do On Empty shoot", "Do On Mag In", "Do On Mag Release"
Button Events Added: "Do On Pressed"
Loading Handler: Load Streaming Level fixed
New Documentation Website
Player Avatar Option
Avatar option was added to the VR Player class.
AvatarMode types:
HandsOnly
FullBody
DefaultPlayerHeight - The default character height.
AvatarAnimationInstanceClass - Animation instance class which is being used by VR Player class.
Example avatar is located at "Demo/Blueprints/Player/VR/BP_Player_Quinn.uasset".
Look at the UVR_AvatarAnimationInstance class for an animation blueprint setup and more information how it works.
Enhanced Input
Enhanced Input was added to the plugin and does not require additional setup. However settings can be adjusted.
New Finger Collision
New finger collision method was added. It replaces old blend physics method(This method worked in UE 4.27 but in UE 5 due to chaos physics engine has issues). See VR Player class for more info.
SteamVR and Unreal Hand Skeleton support
VR Hand Class has now support for both SteamVR and Unreal Engine Skeleton. See VR Hand class for more setup info.Example Blueprint is locaed at "Demo/Blueprints/Player/VR/Hands/BP_Hand_Quinn.uasset".
Weapons Events
New events were added to VR Weapon class.
Button Events
New event was added to VR Button class.
New Documentation Website
Due to customers requests, new documentation website was designed. Checkout the start guide to know how to use it.
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